The goal of the game is simple: collect the key, run to the door, and escape to the next level. However, you must avoid the monsters — if a monster touches you, you won’t be able to escape through the door and will be trapped instead. I want to create a horror experience where the player feels stuck, like being trapped in a jail. The monsters will touch you to trigger this feeling. The enemies will also spawn in random positions, making each attempt different. Players will need to try hard and stay alert to win the game.

Published 12 days ago
StatusReleased
PlatformsHTML5
Authornagasaipurvaz
Made withUnity

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